EVE Online is an involved science fiction MMORPG (massively multiplayer online role-playing game). As such, even something as simple as creating your character can take a ton of thought and strategy. Even if you already have a character created, you may want to rethink your choices… the character customization process is much more complex than it seems, and if you don’t take into account certain points you may deviate or steer the entirely opposite direction from your ideal in-game persona.
Your character creation process begins with the option to choose between four races; the MinMatar, Caldari, Gallente and Amarr. Each race has a slight disposition towards a certain profession, for instance the Amarr possess a stronger knowledge of technology, repairs and mining, and the Caldari are much more scientific and merchant oriented than other races. Those craving battle and excitement will want a race proficient in space command and other combat skills. You will have to spend a few minutes comparing and contrasting. This is your character so however you want to play is entirely up to you.
Bloodline really funnels your decision into specific classes. Your bloodline introduces your initial attributes. EVE Online’s menus do a great job of explaining what each attribute does, so based on their descriptions you will be able to choose a bloodline that fits with your objectives. If you were planning on being a legendary space pirate, you might want your charisma to be high so you can trick others into trusting you; merchants and miners would want to have a higher intelligence and memory; bounty hunters and adrenaline junkies would want to be more perceptive and have stronger willpower. The bloodline is where things become a little tricky.
Once you have chosen your bloodline and gender you will be given the opportunity to adjust those initial attributes with 5 extra points. At the bottom of the screen there is a handy little menu that summarizes your skills in one tab and your attributes in the other. Use this to gauge what points go where. If you chose a character with a very high charisma but a really poor intelligence you can bring that up a few points. Distribute your 5 points to the best of your ability but rest assured you will be back to this window again.
After your attributes comes your ancestry. Click one of the options and you will see that ancestry gives bonus points to certain attributes. So going back to your character with poor intelligence, if your ancestry gives you a 3 point boost in intelligence you can go back and remove the attribute points you placed on it and put them into something else. You will have to go back and forth several times and play around with this until you get your desired result.
Choosing a career is relatively straightforward, you will be able to choose between industry (miners), business (merchants), and military. Once you’ve chosen a career you will have to choose a specialization, this is the final part of the process but note that just like your ancestry your career and specialization also provide added points to certain attributes. Once again you will want bounce back and forth making sure your attributes are well distributed for the type of game you wish to play.
The final configuration window is a collective summary of what your new character can do. Use it to make sure everything is exactly to your liking and make any adjustments as necessary.
Congratulations! You’ve just created the ultimate EVE Online character.
This article is filled with endless amounts of fail. I’m surprised the website hasn’t committed suicide yet.
Try playing EVE before you go and write an article about it.
This guide totally sucks donkey balls!
You must SPECIALIZE! Your training path must be set for 3 years ahead, and so are your stats.
Have you even *played* EVE? Dull article, sounds like you maybe read a little about the game and then wrote this piece. Gotta tell ya, Charisma doesn’t help you be a better pirate, it helps you in your dealings with NPC mission agents, and *maybe* a little with NPC station owners. Maybe you oughta try EVE’s two week trial, then come back and write about it.